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Materials (Tinkers' Construct)
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Materials[edit]
All of the Tools or Weapons in Tinkers' Construct can be made from a variety of Materials.
For the full list of available materials in your version of the game, please check the ingame documentation. A book called "Materials and You", crafted in the following way:
Materials list[edit]
Material | Head Durability | Handle Durability | Extra durability | Mining Speed | Mining Level | Base Damage | Handle Modifier | Material Ability |
---|---|---|---|---|---|---|---|---|
Wood | 35 | 25 | 15 | 2 | 0 (Stone) | 2 | x1 | Ecological |
Stone | 120 | -50 | 20 | 4 | 1 (Iron) | 3 | x0.5 | As Head Cheapskate. as other Cheap |
Flint | 150 | -60 | 40 | 5 | 1 (Iron) | 2.9 | x0.6 | As Head Crude II. as other Crude |
Cactus | 210 | 20 | 50 | 4 | 1 (Iron) | 3.4 | x0.85 | As Head Prickly. as other Spiky |
Bone | 200 | 50 | 65 | 5.09 | 1 (Iron) | 2.5 | x1.1 | As Head Splintering. as other Fractured |
Obsidian | 139 | -100 | 90 | 7.07 | 4 (Cobalt) | 4.2 | x0.9 | Duritae |
Prismarine | 430 | -150 | 100 | 5.5 | 1 (Iron) | 6 | x0.6 | as Head Jagged. As other part Aquadynamic |
End Stone | 420 | 0 | 42 | 3.23 | 3 (Obsidian) | 3.23 | x0.85 | As Head Alien. as other Enderference |
Paper | 12 | 5 | 15 | 0.51 | 0 (Stone) | 0.05 | x0.1 | Writable |
Sponge | 1050 | 250 | 250 | 3.02 | 0 (Stone) | 0 | x1.2 | Squeaky |
Firewood Firewood | 550 | -200 | 150 | 6 | 0 (Stone) | 5.5 | x1 | Autosmelt |
Iron | 204 | 60 | 50 | 6 | 2 (Redstone) | 4 | x0.85 | As Head Magnetic II. as other Magnetic |
Pig Iron | 380 | -100 | 170 | 6.2 | 3 (Obsidian) | 4.5 | x1.2 | Tasty. as Head additonaly Baconlicious |
Knightslime | 850 | 500 | 125 | 5.8 | 3 (Obsidian) | 5.1 | x0.5 | As Head Crumbling. as other Unnatural |
Slime Crystal (Green) | 1000 | 0 | 350 | 4.24 | 0 (Stone) | 1.8 | x0.7 | Slimey |
Slime Crystal (Blue) | 780 | -50 | 200 | 4.03 | 0 (Stone) | 1.8 | x1.3 | Slimey |
Magma Cream | 600 | -200 | 150 | 2.1 | 0 (Stone) | 7 | x0.85 | As Head Superheat. as other Flammable |
Netherrack | 270 | -150 | 75 | 4.5 | 1 (Iron) | 3 | x0.85 | As Head Aridiculous. as other Hellish |
Cobalt | 780 | 100 | 300 | 12 | 4 (Cobalt) | 4.1 | x0.9 | As Head Momentum. as other Lightweight |
Ardite | 990 | -200 | 450 | 3.5 | 4 (Cobalt) | 3.6 | x1.4 | As Head Stonebound. as other Petramor |
Manyullyn | 820 | 250 | 50 | 7.02 | 4 (Cobalt) | 8.72 | x0.5 | As Head Insatiable. as other Cold-Blooded |
Copper | 210 | 30 | 100 | 5.3 | 1 (Iron) | 3 | x1.05 | Well-Established |
Bronze | 430 | 70 | 80 | 6.8 | 2 (Redstone) | 3.5 | x1.1 | Dense |
Lead | 334 | -50 | 100 | 5.25 | 1 (Iron) | 3.5 | x0.7 | Poisonous |
Silver | 250 | 50 | 150 | 5 | 1 (Iron) | 5 | x0.95 | Holy |
Steel | 540 | 150 | 25 | 7 | 3 (Obsidian) | 6 | x0.9 | As Head Sharp. as other Stiff |
Electrum | 50 | -25 | 250 | 12 | 1 (Iron) | 3 | x1.1 | Shocking |
Treated Wood | 25 | 35 | 20 | 2 | 0 (Stone) | 2 | x1 | Ecological |
Constantan | 25 | 60 | 60 | 4.7 | 2 (Redstone) | 4 | x0.8 | Thermal Inversion |
Corrupted | 204 | 60 | 50 | 7 | 2 (Redstone) | 4 | x0.85 | As Head Vile |
Materials ability list[edit]
- Ablaze - Sets the enemy on fire.
- Aerial Flames - Your projecticle will launch a pillar of flames down at your opponents.
- Alien - The stats feel off as if they're changing! Maybe time will tell?
- Analysing - Less drops but more experience!
- Annihilating - Pulls surrounding mobs in towards the player causing damage to both the player and the entities.
- Anti-Corrosion - Every tick, there is a small chance that the holder's poison is healed (when held in hand).
- Apocalypse - Your victim becomes moribund and is afflicted with increasing levels of Wither.
- Aquadynamic - The tool is unhindered by Water and loves rainy evenings.
- Arcane - Nighttime is good for the tool health.
- Aridiculous - The tool works better in hotter environments.
- Astral Infusion - Get the effect of your player attuned constellation at night.
- Autosmelt - Harvested blocks get smelted.
- Baconlicious - Hitting things sometimes gives bacon.
- BERSERK - Activate the life consumption and be three times faster and stronger.
- Birefringent - To deal equivalent damage with a small chance when attacking. (Exactly as written... Maybe small chance to return equal target damage done to player?)
- Blessed Syringe - Get luck at the cost of durability.
- Blind Bandit - A mob called the "Blind Bandit" will sometimes be summoned for a limited time after you attack or are attacked. She will attack hostile mobs, and will also attack those who dare attack her (except you), piercing armor on mobs.
- Blood God's Blessing - Consecutive kills will give stronger and stronger buffs.
- Bloody Mary - Deals bonus damage depending on the amount of health already lost by the target. Also, a chance to drop a Coagulated Blood for each hit.
- Blowing - Disarming effect on hit.
- Botanical - Increases the amount of modifier slots; the effect stacks greatly.
- Bright - Your tool gains more damage/mining speed with an open sun.
- Brittle - To increase speed and damage, decrease durability substantially.
- Brown Magic - Press the "set portal" key (default "N") to set a virtual portal on the block you are pointing at. By default, press "Y" to teleport there (if there is enough space).
- Burning - Your tool can set enemies on fire sometimes.
- Capture Ball - You can right-click on an entity to capture it. Right-click again to release it.
- Cascade - Breaks blocks like a wandering earthquake.
- Chad Thunder**** - Enemies struck by this weapon have thunderbolts rained down on them.
- Cheap - Increases durability gained when repairing the tool.
- Cheapskate - Your tool has less durability.
- Chunky - Makes your tool or weapon drop Mob Chunks.
- Clustering - More total durability, then more damage, or more speed. (Exactly as written... Random chance for one of the three maybe?)
- Cold-Blooded - Deal increased damage to targets at full health.
- Cold Fire - Burns your targets and freezes them in place. Freezing does not work on spiders.
- Combustion Supporting - To increase damage when target is burning.
- Congenial - Already known enemies take more damage.
- Consolation Prize - Give your Lowest stat a buff.
- Coralium-Plagued - Apply the Coralium Plague on critical hits.
- Corroding - When your tool corrodes, it leaves an oxide layer that prevents further corrosion, at least for a while.
- Critikill - Always do a critical hit!
- Crude - Bonus damage against unarmored targets.
- Crumbling - The tool breaks soft blocks that don't need a tool faster.
- Cursed - The more enemies killed, the more there is a chance for random pain.
- Curvature - Sometimes it teleports you or your surroundings.
- Dark - Nighttime makes you stronger.
- Darkness - Dark influences don't won't on your enemy, so they're tortured instead! (Yes, it's written exactly like that... Appears to give enemies the wither debuff and blindness.)
- Dark Traveler - Surrounding mobs get randomly afflicted with damage.
- Decay - your tool is fading away over time.
- Decoying - Small chance to summon an animal on tool/weapon use.
- Degenerating - Halves the tool durability of the total.
- Democraftic People's Republic of Korea - When attacking or defending, Supreme Leaders will spawn, exploding on opponents in the same manner as a creeper.
- Dense - Your tool lasts longer when it has less durability.
- Devil's Strength - Bonus damage to non-Overworld mobs.
- Dichroic - Tool gains a speed buff in bright places and a damage buff in dark places.
- Diffuse - Regular blocks drop exp, but loot is probably gone.
- Dimensional Punch - Deal more damage in a dimension other than the Overworld.
- Direct - Teleports mined things directly into your inventory.
- Dissolving - Sometimes there is no experience and then a huge amount.
- Dragon Killer - Damage bonus to Dragons.
- Dread-Plagued - Apply the Dread Plague on critical hits.
- Duplication - Has a chance to duplicate drops.
- Duritae - Your tool lasts longer …most of the time.
- Ecological - Renewable resources are so good, they regenerate themselves! (Has a 1% chance to repair one durability every second.)
- Eddying - To engage enemies in water in eddy. (Exactly as written...)
- Elemental - When gravity-affected blocks are destroyed, break all blocks of the same type above and below. Also, a chance to gain various benefits from a successful attack.
- Enchanted Wood - Break wood faster.
- Ender - Deal double damage to Mobs with "ender" in their name.
- Enderference - Prevents endermen from teleporting for a short time.
- Ender Magnetic - Instant magical teleporting magnet!
- Endspeed - Projectiles instantly travel to their destination.
- Energy Eater - Boosts the mining speed and damage by consuming energy!
- Energy Repair - Repairs from the energy stored in the inventory, but only when it's about to be damaged...
- Eroding - Reduce target's max health for a period of time.
- Evil Aura - When held, creates an aura of evil that brings misfortune to the wielder.
- Experience Boost - Gives bonus XP when mining or slaying mobs.
- Experimental - Double your mining speed and attack speed but cut the other stats in half.
- Extreme Freezing - Slow targets hit.
- Farmer - There is a chance to increase production when harvesting crops. (Increase drops when harvesting I'm assuming...)
- Fey - Fey Spirits empowered your tools, giving it an overall boost.
- Flammable - Blocking blocks fire damage and sets the attacker on fire.
- Flux Force - The Damage dealt is based on how flux is in the chunk.
- Fracture - Breaks blocks in a straight line.
- Fractured - Your tools damage is increased.
- Fragile - Blocks are getting cracked and your tool health drops.
- Freezing - Successful hits slow your target more and more.
- Fruit Salad - A tool with this trait can store up to 5 types of fruit.
- Garishly - They actually drop fiery stuff.
- Ghastly - If the holder is attacked while sneaking, the attacker is inflicted with Slowness.
- Glimmer - Sometimes you get night vision.
- Global Traveler - Shift-right-click a block in order for items from broken blocks and killed entities to get transported in there if it is an inventory.
- Glowing - Whenever it gets too dark your tool sacrifices a part of itself to light up your way.
- Gorgeous - Damage increase. (Amount unknown)
- Green - Your tools will not destroy leaves and wood.
- Hail Hydra - Random Explosions plague your enemies. Also, when you are attacked, there is a chance to get Absorption.
- He Who Must Not Be Named - Bonus damage accrued for each entity of the same type as the target close to it.
- Healer - Guess you like the enemy so much you heal them every time you try to hurt them.
- Hearts - The higher your health, the more damage you do.
- Heavy - Prevents knockback.
- Heavy Metal - Increased knockback + Slowness on target.
- Hellish - Deal bonus damage to non-Nether mobs.
- Helpful Radiation - Your tool deals mutates you in a way that makes you stronger and your opponents filled with harmful potion effects.
- Hemolytic - To heal the tool when dealing damage.
- Heroic - When the end is near, you grow stronger.
- Hollow - Makes your enemies brainless.
- Holy - Deal bonus damage to undead enemies.
- Hyper - When tool is used, gain speed and haste buffs.
- Hypergravity - Your tool will pull entities back instead of knocking them forwards.
- Icy - Freeze your enemies. Tool will gradually regain durability in cold places and lose durability in hot places.
- Illuminati - While the tool is in your hand, nearby entities (that do not hold a tool with this trait) glow, and you become invisible.
- Inductance - Increase the tools damage during thunderstorms.
- Insatiable - During combat you deal more and more damage but also consume more and more durability.
- Instakill - One-shot kills. Slightly dangerous.
- I'm a Superstar - Effects depend on the player's attunement.
- Jagged - Every point durability lost increases damage.
- Launch - Occasionally make your enemy go flying. They like it... until they hit the ground.
- Life Inspiring - Provide regeneration effect when user is in danger.
- Life Steal - Has a Luck based chance to heal 0.4x of the dealt damage.
- Lighting Rod - Summon a Lightning when you hit an entity.
- Lightweight - Increases the overall speed of your tool when mining and attacking.
- Lionheart - On enemy hit, gain "Lionheart" buff.
- Liquid - Your tool will break faster in hot environments but will do more damage there.
- Living - Blocking an attack heals you.
- Luxurious - Get less durability during repairing.
- Magical - Your tool will deal massive magical knockback occasionally.
- Magically Modifiable - Adds 3 extra modifiers to a tool.
- Magnetic - Hitting things attracts nearby things?!
- Maiming - Slows and applies weakening debuff on target.
- Mana - Mana can be used in place of the durability of the tool/weapon, and can heal the tool over time.
- Mana Boost - Drain mana from inventory/baubles inventory to boost your tools damage.
- Mana Eater - Boosts the mining speed and damage by consuming mana!
- Mana Infusion - Drain mana from inventory/baubles inventory to repair your tools.
- Mana Repair - Repairs from the mana stored in the player, but only when it's about to be damaged...
- Melting - Melts down blocks to lava!
- Mirabile Visu - Occasionally, at the cost of durability, a gold or diamond ore will appear in stone in your immediate surroundings.
- Mirroring - The projectile will gain the material traits of the launcher (Bow).
- Moldable - Blend additional modifiers into your tool.
- Momentum - Mining blocks increases your speed, as long as you keep going.
- Moonlight - Gain night vision upon hitting a target.
- Moon Power - Slowly repair the tool during nighttime.
- Morgan Le Fay - Bonus magic damage (ranging from 0.0 to 5.0; Gaussian distributed) is afflicted (it is absolute). (Exactly as written...)
- Music of the Spheres - The tool doubles as a movable boombox.
- Naturebound - Repairs the tool on several blocks. (Assumption is wood, grass, etc.)
- Nature's Power - After attacking a mob: 20% chance to burn target. 20% chance to give player Speed. 20% chance to give player Strength.
- Nature's Wrath - After attacking a mob, there is a chance to burn the target, as well as the to heal the player.
- Netting - Your projectile will set a web after hitting with no more damage dealt.
- Nuclear Waste - Get a random vanilla potion effect after mining or attacking.
- Obscure - Blinds your enemy for some time.
- Opistognathus - Increase attack/mining speed in water.
- Oracular - Cleanses buffs of target, and debuffs of player. Has a small chance to heal.
- Payback - Become enraged and deal more damage when severely injured.
- Petramor - It absorbs stone for durability.
- Piercing Damage - Make all damage Magic Damage and deal an additional Magic Piercing Damage based on the damage dealt.
- Plasmatic - Your tool will be able to penetrate and hit multiple entities.
- Poisonous - Poisons enemies on hit.
- Ported - Try to escape out of a cave with right clicks. Needs several tries.
- Portly Gentleman - Shift-right-click an entity to capture it (costs durability based on entity health). Press the "release entity" key (default "0") in order to release it.
- Power of the Sun - Torch works too. Mining and fighting are affected by your light conditions.
- Prickly - Nobody is safe from those thorns, they always hurt.
- Prosperous - Makes your tool or weapon randomly drop Prosperity Shards.
- Psicological - Tools heal with Psi.
- Psi Eater - Boosts the mining speed and damage by consuming psi!
- Psi Repair - Repairs from the psi stored in the player, but only when it's about to be damaged...
- Pulsating - Your Tool does a bit of random damage.
- Purified - Deal 25% extra damage to any Dread-Plagued entity.
- Pyroelectric - The hotter the environment, the higher the damage.
- Pyromancy - Crits set the target on fire.
- Radiant - Sets enemies on fire.
- Radioactive - 50% chance to cure poison/wither on tick.
- Rancher - There is a chance to increase production when slaughtering animals. (Increase mob drops I'm assuming...)
- Reflect - Why are you hitting yourself?
- Repressing - Slows the target on hit.
- Resilient - Your tool is more resilient to damage, but when it prevents damage it slows down a bit.
- Resonance - Enemies probably fly away after a hit!
- Respecting - For enemies with staggered lines of sight, there is a chance to trigger a critical strike. Increased critical strike damage.
- Reviving - They revive like zombies!
- Rotten - Your tool will do more damage the more it's corroded, but also take more damage.
- Rude Awakening - Damage pierces armor (mobs only).
- Sassy - Crit on players and bosses.
- Shaking - Temporarily stop your target in the air.
- Sharp - Hitting an enemy leaves them bleeding for a short time.
- Shinystone - Always Crit if your tool is damaged.
- Shock - Occasionally shock your enemy with a bolt of thunder. Or lightning. Whatever.
- Shocking - Running around, breaking blocks or hitting things charges your tool. Hitting an enemy discharges it, dealing damage and providing a speed boost. Mining a block discharges it, giving a mining speed boost.
- Shockwaving - On right click, your tool will make a shockwave on the ground.
- Signal - Right-click Creepers to ignite them.
- Slashing - Critcal hits gain 20% more damage!
- Slaughtering - Who needs EXP if you can have a lot more meat?
- Slimey - It'll wash off. (Has a chance to spawn small slimes from anything that is hit/broken)
- Slingshot - Your tool become a slingshot for you to use for others! (Exactly as written...)
- Snowball - Right-click to shoot a snowball.
- Soft - Your tool mining level is set to Obsidian.
- Softy - Dirt digging heals!
- Soluble - The tool will lose durability if held in water.
- SOS! - Recover when severely injured at a large cost.
- Soul Eater - If you kill a lot of enemies, your weapon will get stronger.
- Spades - The lower your health, the more damage you do.
- Spiky - Blocking and getting hurt deals damage to the attacker.
- Splintering - Hit them more to deal more damage.
- Squeaky - Your tool is so soft and squeaky it gained silktouch, but deals no damage.
- Stalwart - Hitting an entity can make you feel emboldened.
- Stamina Focusing - Tool provides a resistance buff when sneaking.
- Star Shaped - Always Crits.
- Starfishy - Press the "set portal" key (default "N") to set a virtual portal on the block you are pointing at. If you are on the brink of death, you have 32 enori crystals to spare, and the portal has enough space above, then the crystals are consumed, you are teleported to the virtual portal, and you are spared. (The tool must be in your hand)
- Start Dashing - Throws a fire ball projectile on attack.
- Steamy - Decrease damage, but increase knockback.
- Stiff - Blocking reduces the damage taken even more.
- Stonebound - The tool mines faster as it wears out, but does less damage.
- Stone Lover - Can only mine Stone. "Stone" is defined by blocks using the stone oredict.
- Stop Being Selfish - More damage is added the closer other players are to the attacker.
- Sun Power - Repairs the tool during the day.
- Superheat - Deal bonus damage to enemies on fire.
- Super Heavy - As you dig a lot, it will make you tired.
- Switching - To exchange position with the target.
- Synergy - Will repair itself if you have Steeleaves in your hotbar.
- Tantrum - If you activate the stacked explosion you won't get hurt. (Exactly as written...)
- Tasty - Smells so good... You'd rather eat your tool than starve.
- Teleport - Blocks mined get teleported into your inventory.
- Terrafirma - While this tool is in your hand (or this armor is worn) you will heal over time.
- Thaumic - A tool with this modifier gains 1 extra modifier slot, or 2 extra slots if either at least 3 parts have this trait, or the tool is made entirely out of parts with this trait.
- Thaumic Bomb - Drain Vis in the environment to deal double damage. May cause an explosion at the target location.
- Thermal Gathering - Reduce fire damage you take, and your tool will automatically repair itself when close to a heat source.
- Thermal Inversion - Hitting an enemy in a hot or cold environment will chill or burn them.
- Too OP - This is too powerful for normal minecrafters to handle, has some consequences...
- Torrential - To increase knockback when in water or rain.
- Trichromatic - Your tool will do different things in different chunks depending on the chunk's color affinity.
- Triple-Shot - Your tool shoots three projectile at a time, but has a longer cooldown.
- Twilit - Speedier in the Twilight Forest. More damage outside the Twilight Forest.
- Twilit Precipitate - The less health you have, the speedier it is!
- Twilit Synergy - Will repair itself if you have Steeleaves in your hotbar.
- Unnatural - The tool mines faster the higher its mining level is above the required one.
- Unstable - Seriously, this is completely unstable! Expect explosions!
- Vanishing - Chance to teleport enemies away.
- Veiled - Projectile will be invisible.
- Vengeance - Attack damage increases by a % of the last amount of damage you took.
- Vibrating - Decreases the tool/weapons speed but increases knockback when being continuously used.
- Vile - Adds an additional soul per kill to your soul shard.
- Vindictive - Bonus damage to players, and you gain some health by attacking.
- Void - Void items from blocks. (Literally deletes drops)
- Voidic - Your Tool gains attack and rapidly repairs itself near the void.
- Volcanic - Sets your enemy on fire for a certain amount of time (depending on the level of the trait).
- Weeee! - Powerful enough to destroy everything below it! At least... harvest level-wise.
- Well-Established - You gain additional XP.
- Whirl - Remove water at a gained radius.
- Whispering - Will occasionally whisper its will to you.
- Wither - Applies wither effect on your enemy.
- Withering - Withers enemies on hit.
- Wither Flowing - Applies wither and weakening debuff on target.
- Writable - More modifiers.
Modifier list[edit]
Modifiers | Material | Effect |
---|---|---|
Haste | Redstone | Each redstone dust increases mining and attack speed by a small amount. Multiple levels |
Luck | Lapis Lazuli | Adds fortune or looting. Tool has a chance to increases the luck. Adding more lapis only uses one modifier. Not compatible with Silky |
Sharp | Nether Quartz | Increases attack damage. Different weapons scale differently. Multiple levels |
Diamond | Diamond | Extra durability. Minor stat increase. Mining level increased to Obsidian. Single use. |
Emerald | Emerald | 50 % durability increase. Mining level increased to Iron. Single use. |
Fortified | Sharpening Kit Sharpening Kit | Increases/downgrades mining level depending on used sharpening kit. Uses no modifier slot. |
Silktouch | Silky Jewel | Allows blocks to be harvested without breaking them. Not compatible with Luck or Auto-Smelt. Single use. |
Reinforced | Large Obsidian Plate Large Obsidian Plate | Adds a chance to not consume durability. Multiple levels. |
Beheading | Ender Pearl and Obsidian | Enemies drop their heads. Multiple levels. |
Smite | Consecrated Soil | Deals massive damage to undead. Multiple levels. |
Bane of Arthropods | Fermented Spider Eye | Deals massive damage to spiders and silverfish. Multiple levels. |
Fiery | Blaze Powder | Set enemies on fire. Additional fire damage on hit. Multiple levels. |
Necrotic | Necrotic Bone | Heal when dealing damage. Multiple levels. |
Knockback | Piston or Sticky Piston | Adds extra knockback. Multiple levels. |
Soulbound | Nether Star | Tool remains in inventory after death. Single use. Uses no modifier slot. |
Height++ | Expander (Vertical) | Increases the height of the area affected. Does not work for weapons. Can be combined with Width++ |
Width++ | Expander (Horizontal) | Increases the width of the area affected. Does not work for weapons. Can be combined with Height++ |
Mending moss | Ball of Moss | Stores XP picked up. Max. amounts increases with level. Slowly repairs the tool. Has to be in hotbar or offhand to repair. Multiple levels. |
Blasting | 3x TNT | Breaks blocks fast. Will likely destroy harvested blocks. Requires only one modifier. Multiple levels. |
Glowing | 2x Glowstone Dust and 1x Eye of Ender | Places a lightsource on low light level for some durability. |
Shulking | Popped Chorus Fruit | Causes enemy to float away. Each point increases floating duration. Single level. |
Webbed | Cobweb | Slows enemies. Multiple levels. |
Materials pre MC 1.10[edit]
Material | Base Durability | Mining Speed | Mining Level | Base Damage [1] | Handle Modifier | Material Ability [2] |
---|---|---|---|---|---|---|
Wood | 59 | 2 | 0 (Stone) | 0 | x1 | . |
Stone | 131 | 4 | 1 (Iron) | 0.5 | x0.5 | Stonebound I |
Iron [3] | 250 | 6 | 2 (Redstone) | 1 | x1.3 | Reinforced I |
Flint | 171 | 5.25 | 1 (Iron) | 1 | x0.7 | . |
Cactus | 150 | 5 | 1 (Iron) | 1 | x1 | Jagged I |
Bone | 200 | 4 | 1 (Iron) | 0.5 | x1 | . |
Obsidian | 89 | 7 | 3 (Obsidian) | 1 | x0.8 | Reinforced III |
Alumite [3] | 550 | 8 | 4 (Cobalt) | 1.5 | x1.3 | Reinforced II |
Netherrack | 131 | 4 | 2 (Redstone) | 0.5 | x1.2 | Stonebound I |
Slime Crystal (Blue) | 1200 | 2.0 | 0 (Stone) | 0 | x2 (MC 1.6/1.7) x1.5 (MC 1.5) |
Slimy [4] |
Slime Crystal (Green) | 500 | 1.5 | 0 (Stone) | 0 | x1.5 (MC 1.6/1.7) x2 (MC 1.5) |
Slimy [4] |
Paper Stack | 30 | 2 | 0 (Stone) | 0 | x0.3 | Writable |
Pig Iron [3] | 250 | 6 | 3 (Obsidian) | 1 | x1.3 | Tasty, Reinforced I |
Cobalt [3] | 800 | 14 | 4 (Cobalt) | 1.5 | x1.75 | Reinforced II |
Ardite [3] | 600 | 8 | 4 (Cobalt) | 1.5 | x2 | Stonebound II |
Manyullyn [3] | 1200 | 9 | 5 (Manyullyn) | 2 | x2.5 | . |
Copper [3] | 180 | 5 | 1 (Iron) | 1 | x1.15 | . |
Bronze [3] | 350 | 7 | 2 (Redstone) | 1 | x1.3 | Reinforced I |
Steel [3] | 750 | 8 | 4 (Cobalt) | 2 | x1.3 | Reinforced II |
Thaumium [3] | 400 | 7 | 3 (Obsidian) | 1 | x1.3 | Thaumic |
Blood Infused Wood | 123 | 4.5 | 1 (Iron) | 0.5 | x1.25 | . |
Blood Infused Iron [3] | 459 | 7 | 2 (Redstone) | 1.5 | x1.4 | . |
Bedrockium [3] | 7500 | 8 | 0 (Stone) | 2 | x1.75 | Heavy (Black Text) |
Unstable Induced [3][5] | 100 | 7 | 4 (Cobalt) | 1 | x0.6 | Reinforced IV, Mathematical! |
Magical Wooden | 97 | 1.5 | 1 (Iron) | 0 | x1.00 | Modifiable |
Pink Slime | 2000 | 3 | 1 (Iron) | 0.5 | x2.5 | Slimy Pink |
Lead [3] | 250 | 9 | 1 (Iron) | 1 | x1.1 | Heavy (Purple Text) |
Electrum [3] | 90 | 17 | 1 (Iron) | 1 | x1.4 | Fancy, Reinforced I |
Invar [3] | 450 | 7 | 2 (Redstone) | 1 | x1.4 | Reinforced I |
Ferrous [3] | 750 | 11 | 2 (Redstone) | 1 | x1.35 | Reinforced I |
Silver [3] | 80 | 12 | 2 (Redstone) | 1.5 | x1.30 | Shiny |
Shiny [3] | 1050 | 14 | 4 (Cobalt) | 2.5 | x1.50 | Dense, Reinforced II |
Neutronium | 4800 | 9 | 5 (Manyullyn) | 4 | x2.50 | Supermassive |
Infinity [6] | 10000 | 60 | 5 (Manyullyn) | 25 | x10.0 | Cosmic, Unbreakable |
Material Traits[edit]
Depending on what Material is used in crafting will give the result different traits.
- Stonebound - The tool mines faster as it wears out, but does less damage.
- Reinforced - 10 / 20% chance per level of not losing durability on use.
- Jagged - The tool does more damage as it wears out, but mines more slowly.
- Writable - One extra modifier per piece.
- Slimy - Appears to have a chance to spawn slimes when you break a block with the tool.
- Thaumic - One extra modifier for using a single piece, two extra for using at least 3 pieces or by making it entirely from thaumium in the event the tool you make has 2 components (e.g. a shovel or a hatchet).
- Tasty - Has a chance to drop bacon.
Notes on Traits[edit]
- The tool head determines the material needed to repair the tool.
- Any component can contribute a trait, regardless of whether or not it otherwise affects any of the statistics of the tool.
- Traits do not stack, except for Writable and Thaumic, as above.
- The durability of basic tools is determined by the head material, and is modified by the handle material. The binding has no effect on durability.
- The speed of basic tools is determined only by the head material.
- The durability and speed of advanced tools are affected by each part. Specific information on this can be found on the Tools page.
- Specific information on weapon damage can be found on the Weapons page.
Metallurgy 3 Materials[edit]
Material | Group | Base Durability | Mining Speed | Mining Level | Base Damage [1] | Handle Modifier | Material Ability [2] |
---|---|---|---|---|---|---|---|
Angmallen | Base | 300 | 8 | 3 (Obsidian) | 2 | x1.0 | - |
Damascus Steel | Base | 500 | 6 | 4 (Cobalt) | 2 | x1.3 | Reinforced II |
Hepatizon | Base | 300 | 8 | 3 (Obsidian) | 1 | x1.2 | - |
Brass | Precious | 15 | 12 | 0 (Stone) | 1 | x0.2 | - |
Electrum | Precious | 100 | 9.5 | 1 (Iron) | 1 | x0.75 | - |
Platinum | Precious | 100 | 24 | 2 (Redstone) | 1 | x0.75 | - |
Silver | Precious | 25 | 16 | 1 (Iron) | 1 | x0.2 | - |
Amordrine | Nether | 1300 | 14 | 4 (Cobalt) | 3 | x1.8 | Life Steal |
Ceruclase | Nether | 500 | 7 | 3 (Obsidian) | 3 | x1.4 | Slowness |
Ignatius | Nether | 200 | 4 | 1 (Iron) | 2 | x1.0 | Ignite I |
Inolashite | Nether | 900 | 8 | 4 (Cobalt) | 3 | x1.7 | Poison II |
Kalendrite | Nether | 1000 | 8 | 4 (Cobalt) | 3 | x1.75 | - |
Midasium | Nether | 100 | 10 | 3 (Obsidian) | 3 | x1.0 | - |
Sanguinite | Nether | 1750 | 2 | 8 (Atlarus) | 4 | x2.3 | Wither I |
Shadow Iron | Nether | 300 | 4 | 1 (Iron) | 2 | x1.3 | Reinforced I Weakness I |
Shadow Steel | Nether | 400 | 6 | 2 (Redstone) | 3 | x1.3 | Reinforced II Weakness II |
Vulcanite | Nether | 1500 | 10 | 5 (Manyullyn) | 3 | x2.0 | Ignite II |
Vyroxeres | Nether | 300 | 7 | 3 (Obsidian) | 3 | x1.3 | Poison I |
Adamantine | Fantasy | 1550 | 10 | 6 (Orichalcum) | 4 | x2.75 | Reinforced II |
Astral Silver | Fantasy | 35 | 12 | 4 (Cobalt) | 1 | x0.35 | - |
Atlarus | Fantasy | 1750 | 10 | 6 (Orichalcum) | 4 | x2.5 | - |
Black Steel | Fantasy | 500 | 8 | 2 (Redstone) | 2 | x1.3 | Reinforced II |
Carmot | Fantasy | 50 | 12 | 4 (Cobalt) | 1 | x0.35 | - |
Celenegil | Fantasy | 1600 | 14 | 5 (Manyullyn) | 3 | x2.5 | - |
Deep Iron | Fantasy | 250 | 6 | 2 (Redstone) | 2 | x1.3 | Reinforced II |
Haderoth | Fantasy | 1250 | 12 | 4 (Cobalt) | 3 | x2.3 | - |
Mithril | Fantasy | 1000 | 9 | 4 (Cobalt) | 3 | x1.5 | - |
Orichalcum | Fantasy | 1350 | 9 | 5 (Manyullyn) | 3 | x2.5 | - |
Oureclase | Fantasy | 750 | 8 | 3 (Obsidian) | 2 | x1.3 | - |
Prometheum | Fantasy | 200 | 4 | 1 (Iron) | 1 | x1.0 | - |
Quicksilver | Fantasy | 1100 | 14 | 4 (Cobalt) | 3 | x1.8 | - |
Tartarite | Fantasy | 3000 | 14 | 7 (Tartarite) | 5 | x3.0 | - |
Desichalkos | Ender | 1800 | 10 | 4 (Cobalt) | 4 | x2.75 | - |
Eximite | Ender | 1000 | 8 | 3 (Obsidian) | 3 | x1.3 | - |
Bows[edit]
Shortbows[edit]
The Durability of the tool can be determined with the equation: (<Left Limb Durability> + <Right Limb Durability>) x 0.75 x <Bowstring Durability Modifier>
The Arrow Speed of the tool can be determined with the equation: (<Left Limb Arrow Speed> + <Right Limb Arrow Speed>) x 0.5 x <Bowstring Arrow Speed Modifier>
The Draw Speed of the tool can be determined with the equation: (<Left Limb Draw Speed> + <Right Limb Draw Speed>) x 0.45 x <Bowstring Draw Speed Modifier>
For example, a shortbow made from a stone bow limb, flint bow limb, and bowstring results in a shortbow with a durability of 226, a draw speed of 4.05 seconds, and an arrow speed of 1.
With Tinkers' Construct bows, Arrow Speed directly relates to the damage the arrow deals - a bow with an Arrow Speed of 5.2 will deal 5 hearts of damage at full power.
A bow construction can be very difficult. Before you make one, it is advised that you think about what you are going to use the bow for (long range, fast reload, great damage), and, from there, carefully choose your materials to assemble your bow and arrows. (equation that takes everything into consideration : bow --> durability*arrow speed/draw speed ; arrow --> durability*attack damage/weight/break chance ; the highest results are the best)
Bow Limbs[edit]
Material | Bow Limb | Material Ability | ||
---|---|---|---|---|
Durability | Draw Speed | Arrow Speed | ||
Wood | 97 | 0.9s | 3 | - |
Cactus | 150 | 1s | 3.4 | Jagged I |
Bone | 200 | 1.9s | 3 | - |
Slime Crystal (Green) | 500 | 1.4s | 4.2 | Slimy |
Slime Crystal (Blue) | 1200 | 1.05s | 4 | Slimy |
Paper | 30 | 0.5s | 1.1 | Writable |
Stone | 131 | 4.5s | 1 | Stonebound I |
Flint | 171 | 4.5s | 1 | - |
Obsidian | 89 | 5.45s | 1 | Reinforced III |
Netherrack | 131 | 4s | 1 | Stonebound I |
Iron [3] | 250 | 2.7s | 5.2 | Reinforced I |
Copper [3] | 180 | 2s | 4.9 | - |
Bronze [3] | 550 | 2.25s | 5.1 | Reinforced I |
Thaumium | 400 | 1.75s | 4.75 | Thaumic |
Alumite [3] | 700 | 2.25s | 5 | Reinforced II |
Pig Iron [3] | 250 | 2.1s | 5.2 | Tasty, Reinforced I |
Steel [3] | 750 | 3s | 5.5 | Reinforced II |
Cobalt [3] | 800 | 2.25s | 5.3 | Reinforced II |
Ardite [3] | 500 | 2.75s | 4.9 | Stonebound II |
Manyullyn [3] | 1200 | 2.5s | 5 | - |
Bow Strings[edit]
Material | Bow String | Material Ability | ||
---|---|---|---|---|
Durability | Draw Speed | Arrow Speed | ||
Bowstring | 1x | 1x | 1x | - |
Enchanted Bowstring | 1x [7] | 0.8x | 0.9x | Stonebound |
Fiery Bowstring | 1.2x | 1.1x | 1.2x | - [8] |
Arrows[edit]
Using an arrow with a flint arrowhead, a wooden shaft, and a feather fletching, the stats of the arrow are 1.0 hearts of damage, a weight of 2.33, and an accuracy of 91%.
The Attack Damage of the arrow is decided purely by the Arrow Head.
The amount of Ammo you get with an arrow is determined by dividing the Durability by 10, and rounding up. (For example, a Flint arrowhead with 171 Durability will have 18 ammo, while an Iron arrowhead with 250 Durability will have 25 ammo.)
The total Break Chance can be determined with the equation: (<Shaft Break Chance> x <Arrowhead Break Chance>) + <Fletching Break Chance>. The Break Chance occurs when the arrow hits a block - the arrow will always break when it hits a mob.
The Weight of the arrow is decided by the arrowhead and shaft only, and determines how fast the arrow falls when fired. Heavier arrows fall faster, and are thus more difficult to use.
Arrowheads[edit]
Material | Arrowhead | Material Ability | |||
---|---|---|---|---|---|
Durability | Attack Damage | Weight | Break Chance | ||
Wood | 97 | 0 [9] | 0.69 | 50% | - |
Ghostwood [10] | 131 | 0.5 | 6.3 | 25% | - |
Darkwood [10] | 131 | 0.5 | 6.3 | 25% | - |
Fusewood [10] | 250 | 1 | 6.5 | 25% | - |
Bloodwood [10] | 350 | 1.5 | 6.5 | 25% | - |
Cactus | 150 | 1 | 0.76 | 100% | Jagged I |
Bone | 200 | 0.5 | 1.69 | 100% | - |
Slime Crystal (Green) | 500 | 0 [9] | 0.22 | 0% | Slimy |
Slime Crystal (Blue) | 1200 | 0 [9] | 0.22 | 0% | Slimy |
Paper | 30 | 0 [9] | 0.69 | 1000% | Writable |
Stone | 131 | 0.5 | 2.05 | 100% | Stonebound I |
Flint | 171 | 1 | 1.33 | 100% | - |
Obsidian | 89 | 1 | 2.4 | 100% | - |
Netherrack | 131 | 0.5 | 1.5 | 130% | Stonebound I |
Nether Quartz [10] | 101 | 0.5 | 6.3 | 25% | - |
Certus Quartz [10] | 250 | 1 | 2.3 | 25% | - |
Iron [3] | 250 | 1 | 3.3 | 80% | Reinforced I |
Copper [3] | 180 | 1 | 2.7 | 110% | - |
Bronze [3] | 550 | 1 | 3.2 | 120% | - |
Thaumium | 400 | 1 | 1.8 | 50% | Thaumic |
Alumite [3] | 700 | 1.5 | 1.1 | 70% | - |
Pig Iron [3] | 250 | 1 | 3 | 50% | Tasty |
Pokefennium Pokefennium [3] [10] | 500 | 1 | 6.5 | 50% | - |
Fairy Fairy [3] [10] | 250 | 1 | 6.3 | 25% | - |
Steel [3] | 750 | 2 | 3.6 | 90% | - |
Cobalt [3] | 800 | 1.5 | 3 | 200% | - |
Ardite [3] | 500 | 1.5 | 1.25 | 200% | - |
Manyullyn [3] | 1200 | 2 | 2.25 | 100% | - |
Shafts[edit]
Material | Shaft | Material Ability | ||
---|---|---|---|---|
Weight | Break Chance | Durability | ||
Stick | 1.0 | 15% | 1x | - |
Sugar Cane | 0.5 | 66% | 1.5x | - |
Bone | 1.8 | 2% | 0.95x | - |
Blaze Rod | 0.9 | 8% | 1.2x | Flame |
Fletching[edit]
Material | Fletching | Material Ability | ||
---|---|---|---|---|
Durability | Break Chance | Accuracy | ||
Feather | 1x | +5% | 91% | - |
Leaf Leaf | 2.5x | +0% | 71% | Stonebound |
Slimy Leaves | 1.4x | +2% | 94% | Jagged |
Slime Crystal (Green) | 0.8x | +0.5% | 96% | - |
Slime Crystal (Blue) | 0.8x | +0.5% | 96% | - |
Crossbows[edit]
Crossbows are ranged weapons that fire bolts rather than arrows. While they can take longer to fire than a shortbow, crossbows are reloaded without holding a mouse button and a loaded crossbow can be stored, ready to fire later. Crossbow bolts also ignore an amount of armor based on their weight - the heavier the bolt, the greater the armor penetration.
Notes on Crossbow Construction[edit]
- The crossbow body part serves as the weapon's handle and applies the handle modifier to durability.
- The crossbow limb part serves as the weapon's head and determines base durability, base damage, draw speed, and arrow speed.
- A fiery bowstring makes a crossbow reload slower (1.1x draw time) and fire with more force (1.2x arrow speed). It also adds Reinforced I.
- An enchanted bowstring makes a crossbow reload faster (0.8x draw time) and fire with slightly less force (0.9x arrow speed). It also adds another modification slot, though this currently displays as "Stonebound".
Crossbow Materials[edit]
Material | Base Durability | Base Damage | Draw Time | Arrow Speed | Material Ability [1] |
---|---|---|---|---|---|
Wood | 97 | 0.5 | 1.65 | 4.5x | - |
Stone | 131 | 0.5 | 8.4 | 1.5x | Stonebound I |
Iron [3] | 250 | 1.0 | 5.05 | 7.8x | Reinforced I |
Flint | 171 | 1.0 | 8.4 | 1.5x | - |
Cactus | 150 | 1.0 | 1.85 | 5.1x | Jagged I |
Bone | 200 | 0.5 | 3.55 | 4.5x | - |
Obsidian | 89 | 1.0 | 10.2 | 1.5x | Reinforced III |
Alumite [3] | 700 | 1.5 | 4.2 | 7.5x | Reinforced II |
Netherrack | 131 | 0.5 | 7.5 | 1.5x | Stonebound |
Slime Crystal (Green) | 500 | 0.5 | 2.6 | 6.3x | Slimy |
Slime Crystal (Blue) | 1200 | 0.5 | 1.95 | 6x | Slimy |
Paper | 30 | 0.5 | 0.9 | 1.65x | Writable |
Cobalt [3] | 800 | 1.5 | 4.2 | 7.95x | Reinforced II |
Ardite [3] | 500 | 1.5 | 5.1 | 7.35x | Stonebound |
Manyullyn [3] | 1200 | 2.0 | 4.65 | 7.5x | - |
Copper [3] | 180 | 1.0 | 3.75 | 7.35x | - |
Bronze [3] | 550 | 1.0 | 4.2 | 7.65x | Reinforced I |
Steel [3] | 750 | 2.0 | 5.6 | 8.25x | Reinforced II |
Pig Iron [3] | 250 | 1.0 | 3.9 | 7.8x | Tasty, Reinforced I |
Thaumium | 400 | 1.0 | 3.25 | 7.12x | Thaumic |
Bolts[edit]
Bolts are the ammunition for crossbows. They're made from bolt cores and fletching. A bolt core is made by placing a Arrow Shaft of the desired material on the casting table and then pouring molten iron over it. Like arrows, bolts have an ammo count instead of durability.
Notes on Bolt Construction[edit]
- All bolts have a base of 2 modifier slots instead of the 3 of most other tools.
- The greater a bolt's weight, the greater its armor penetration and the shorter its flight distance. This is also modified by the arrow speed of the crossbow.
- All bolts have a listed Attack value of 1 Heart. Your actual damage will depend on the arrow speed of the crossbow, the weight of the bolt, and modifiers.
- Bolts' accuracy is determined by its fletching; fletching also influences final ammo count and break chance.
Bolt Core Materials[edit]
Material | Ammo Count | Weight | Break Chance | Material Ability [1] |
---|---|---|---|---|
Wood | 25 | 4.34 | 7% | - |
Stone | 13 | 6.38 | 10% | Stonebound I |
Iron [3] | 33 | 8.25 | 8.8% | Reinforced I |
Flint | 18 | 5.29 | 10% | - |
Cactus | 25 | 4.44 | 10% | Jagged I |
Bone | 25 | 5.84 | 10% | - |
Obsidian | 20 | 6.9 | 10% | Reinforced III |
Alumite [3] | 33 | 4.95 | 8.2% | Reinforced II |
Netherrack | 30 | 5.55 | 11.8% | Stonebound |
Slime Crystal (Green) | 38 | 3.63 | 4% | Slimy |
Slime Crystal (Blue) | 50 | 3.63 | 4% | Slimy |
Paper | 8 | 4.34 | 64% | Writable |
Cobalt [3] | 44 | 7.8 | 16% | Reinforced II |
Ardite [3] | 50 | 5.18 | 16% | Stonebound |
Manyullyn [3] | 56 | 6.68 | 10% | - |
Copper [3] | 29 | 7.35 | 10.6% | - |
Bronze [3] | 33 | 8.1 | 11.2% | Reinforced I |
Steel [3] | 33 | 8.7 | 9.4% | Reinforced II |
Pig Iron 1 | 33 | 7.8 | 7% | Tasty, Reinforced I |
Thaumium | 33 | 6 | 7% | Thaumic |
Fletching[edit]
Material | Ammo Count | Accuracy | Break Chance |
---|---|---|---|
Feather | 100% | 97.5% | +0 |
Leaves | 250% | 87.5% | -4 |
Slime Crystal (Green) or Slime Crystal (Blue) | 80% | 100% | -3.6 |
Slimy Leaves | 140% | 99% | -2.4 |
- ↑ 1.0 1.1 1.2 1.3 Base attack is determined by the blade only. Standard attack from a Broadsword adds 2, so for example a Broadsword with a Wood Blade will have 2 hearts attack, while Manyullyn will have 4.
- ↑ 2.0 2.1 To acquire a tool with this ability at least one part must be of this material.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 3.43 3.44 3.45 3.46 3.47 3.48 3.49 3.50 3.51 3.52 3.53 3.54 3.55 These metal parts must be crafted in the Smeltery.
- ↑ 4.0 4.1 Trait available in 1.7.10 version.
- ↑ A tool made fully out of this material has the unbreakable modifier.
- ↑ These metal parts must be crafted in Dire Crafting Table.
- ↑ While the Enchanted Bowstring shows having a 1x durability modifier, it actually seems to apply a 0.5x modifier to the tool. (FTB Infinity)
- ↑ While the Fiery Bowstring shows having no Material Abilities, it actually seems to apply Reinforced I to the tool. (FTB Infinity)
- ↑ 9.0 9.1 9.2 9.3 While the Arrowhead only has 0 Hearts of damage, the resulting Arrow will have 0.5.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 From the ExtraTiC mod, which is included in FTB Infinity.
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